Showing posts with label Travel. Show all posts
Showing posts with label Travel. Show all posts

Forge On - Exploration 003 (Item Collection)



New inventory system, item collection and lighting!



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Forge On - Exploration 002 (More POI)


Starting to get a feel for what the primary exploration game-play might feel like! Check it out. Starting to shape up well. Still need to get some more diversity both in the placement and asteroids.

A big chunk of this week was spent making sure the placement/generation of objects doesn't adversely affect the frame-rate. So far so good!


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Forge On - Exploration 001 (LOD System)


Demonstration of the Levels of Detail, smooth loading and the start of something... big.

 Starting to populate the areas around planets. Right now it's fairly linear but I hope to have something more interesting soon. The asteroids shown are procedurally generated without any framerate loss. Pretty happy with that. Hope to get more in there this coming week.


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Forge On - Travel 007 (Jump Drive Precision)


Showing off fast travel and the scale of the universe. That asteroid is over 8.5 million kilometers away in game. Pretty fast traveling if you ask me.

Looking at getting the Point of Interest system up and running next week. Once that's done the game will really start shaping up.


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Forge On - Travel 006 (Fast Travel)


Still working out the bugs, but here's a sneak peak at what fast travel should look like.


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Forge On - Travel 005 (Camera First Approach)


This video demonstrates the new Camera First movement scheme being used in Forge On.

Thank you to all of those people who took the time to play the tech demo and give your feedback. I believe it will greatly enhance the gameplay. This change is certainly evidence of that.


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Forge On - Gameplay 001 (Simple Demonstration)


I have all of the pieces in that I wanted for the pre-alpha tech demo I will be releasing. Here is a brief preview of the gameplay. The demo should be available in a bit at IndieDB.

http://www.indiedb.com/games/forge-on


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Forge On - Combat 009 (Upgrading)


Lots new in this video! Better combat, part collection / discovery, better ship movement and more! Hope to have a playable demo (with minimal feature set) out next week.



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Forge On - Travel 004 (Thruster Improvement)


Doing more background work this week. Mostly performance tweaks; the game was experiencing some slow down in the builder, you might be able to notice it in the previous video but it was quite obvious while playing it.

 I did manage to update the thruster effects and the background visuals for the video this week.

 I think the thrusters are much nicer now. Any thoughts?


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Forge On - Ship Construction 018 (A Little Context)



This should give a pretty good idea of what the gameplay is going to be like. I'm quite happy with this as the core. Looks like I will need to do some optimization for the build system, it's a little slow when there are a lot of parts on the go. Please do check it out.



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Forge On - Travel 003 (Smooth Controls)


I've finally have the ship movement at a place where I like it. The ship controls far smoother control is far smoother and I feel like the ship is responding the way I would expect it to!

 To be honest I was really hoping to have a demo-able build by Monday but life got in the way.

 Soon though... soooon.


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Forge On - Travel 003 (New Movement Scheme?)


I've been trying out a new movement scheme, I like it better than the other but I still have a handful of bugs to sort out.  Check it out and let me know what you think.


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