Grave Complex - Dev Log May 11th (Questing Cycle) - Survival Tower Defense

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The Seen:
 -Questing cycles can now be completed!
 -Added some new UI elements to support this.

 The Unseen:
- Started to rework the build UX. Should be able to show this off next week.


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Grave Complex (Tower Defense Survival) - Dev Log - (Updated UI & Animations)

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The seen: -Updated (most) of the UI to the new version. -Further animation improvements The Unseen: -Questing system is getting close to being functional



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - April 27 (Combat polish) - The Tower Defense Survival Game

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I did a bit of work on polishing combat this week. Including animation updates and improved attack feel on hit. I also started converting the old UI to the new one.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - April20 (Map + Pathing)

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Dev Log: Seen: New map feature added. Not seen: Finished the majority of optimization for the path finding algorithm.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - April 13 (Quest UI)

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The seen: Created a quest UI The unseen: Started optimizations to the pathing system



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - April 6th - (New Tower / New Armor)

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At this stage I'm really adding in a bunch of new content. As such I've added several more assets this week!



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - March 30th (New Zombie!)

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Took me the week but here's a new zombie! If I was more proficient with modelling tools I might have been able to do this quicker but I think it turned out quite well.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - March 23rd (Item Updates)

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Updated the riot shield zombie's animations and added some cool new item stat variations. The item variations will improve as your luck or crafting improve.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - March 16th (Cop Zombies / New Spikes)

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Added a new zombie variant and changed up how spikes work. Currently working on improving the pathing behaviour and efficiency of the pathing system.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - March 9th (Procedural Buildings)

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Started work on random building generation. The plan is to make these interesting areas that will provide unique loot and a different experience from chopping down trees.


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Grave Complex - Dev Log - March 1st (Rivers)

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The biggest visual change I have to show this week is that addition of rivers. I've also added a very needed UI feature: stack splitting.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log Feb 23rd (Collection / Damage UI)

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Lots of tweaks in the background this week. One visual update was the collection and damage UI.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log Feb15 (Wraiths)

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Added another zombie: the wraith!



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - 02/09/19 (NPC Vehicle + Zombie Pathing)

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New this week:

- Created the primary NPC's vehicle.
 - Improved Zombie Pathing (Especially the large zombies)
- Added directional lighting during the night

 I guess I should call the charging zombies something other than "Large Zombies"... Any suggestions?



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Tower Defense 012 (Charging Zombies)

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Added the large zombies back in.
 Fixed some pathing issues (though some remain)
Added difficulty level based on player level and days in game



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Combat 012 (Armor & Crystals)

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Added armor to the character system which required some mucking about with blender and the mesh swapping code I'm using. I've also created the first version of a key element in the game the crystals. More to come on those later.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Misc_017(Optimization)

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Average draw calls down 52%, overfill 2-3 times lower. It was a good week. What does this mean? Better performance on all around but it will be most noticeable on lower end devices.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Alpha Update (Camera Controls / Readability)

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Implemented a better camera rotation scheme, and an easier to read interface.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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