Grave Complex - Misc 015 (Build systems & Skill paths)

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Lots on the go. All of the major systems are in place. Basically just bug fixes and adding content before the Android alpha test. If you want to be an alpha tester (On Android) PM me, I'll make sure to add you to the list.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Misc 014 (More Skills!)

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A lot on the go. Several bugs fixed, several bugs introduced :S. Most of those introduced are because of the new skills system which is coming along very nicely as this video suggests.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Misc 013 (Chickens / UI)

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Mostly UI work this week (I'm not fast at making UI...), also added chickens, fixed a number of bugs (no more infinite zombie spawns). Larger tasks left: Still need to add the 'quest giver' Skills / leveling need to be hooked up and tuned The rest of the tasks on my list should be quick, bug fixes, small additions or tasks left for another version.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Misc 012 (SKILLS, UI and ZOMBIES, oh my)

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Busy week this week. Added in the skill system (actually skills yet to come), added in armor based skill buffs (shoes make you run faster). Fixed zombie pathing near barricades and through angled barricades. My TODO list is shrinking. The launch of Grave Complex Alpha is fast approaching. Be sure to send me your emails if you want to test the game out! First test will be for android devices.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Tower Defense 010 (Events)

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Tower Defense #1 is in! Protect the meteor to get the opportunity to mine the resources from it. Only a little bit of work left to do on this and the event system in general then on to a character / skill system.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - TowerDefense 009 (Events / Build UI)

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Updated build UI, plus the start of events! You may also be happy to know I have a new mic as well :)



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - TowerDefense 008 (Pathing & Barricades)

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New pathing indicators and updated barricades. Sorry about the mic. I need to get a new one :S.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Construction 005 (UI + Special Containers)

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I don't tend to think about all the back-end work required to bring a game like this together... however putting these videos out has really shown me how much of the work that I do is strictly in behind the scenes lol.

I try to show something new off each week but it should be very interesting when I get the back-end work wrapped up. Content should be added very quickly at that point :)

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Grave Complex - Construction 004 (Build UI Update)

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WIP: A quick video showing off the cleaner build UI.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Misc 011 (Searching / Skinning)

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A couple new animations to show off. Lots of bug fixes... that you can't see!



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Misc 010 (Updated Animations)

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I've been working on the animation system lately. Trying to get it streamlined... and to be honest make some sweet jumps. Enjoy!



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Misc 009 (Progress Over Time)

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Quick clip showing progress over the last couple months. Pretty cool how far it's progressed.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Exploration 007 (Terrain Height Variations & Mini-Map Visualizations)

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Added some variation to the ground plane just to see how it would work... result? I like it! Also got the compass tracking up and running.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - TowerDefense 007 (Light it up!)

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Better keep those lights on. How else will the zombies know where to go?



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Combat 012 (Intelligent? Swarming)

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Updated swarm mechanics, definitely smarter now. Can now loot zombies after they are dead. Alpha Status: I have a few more minor features to add, then a few general fixes and it will be up and ready for testing.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Tower Defense 006 (Wall Fixtures / Wall Destruction)

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Zombies are still a little stupid... for zombies that's saying something! Starting to really shape up though. The zombies will first seek out doors now.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Tower Defense 005 (Night Falls)

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Testing out lights and started work on zombies swarming at night!



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Construction 003 (Interior Walls + Rotation)

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I updated the build system to allow for some more sophisticated buildings. Additionally swiping left or right will now rotate the camera! The minimap still needs to take the rotation into account.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Misc 008 (More UI Updates!)

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Exciting stuff, a few bugs yet but most of the HUD is up now. Still some work to do on it but it's coming along.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Misc 007 (Interface Update)

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Still a work in progress but here's a sneak peak at the new interface I'm working on :)



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Exploration 006 (Hunting)

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Last time water, this time food! Except for the vegetarians among you... you'll have to wait for another update.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Misc 006 (Water)

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What's a survival game without water? Quite dry... ba dum cha.... Music: http://www.purple-planet.com



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Misc 005 (Day Cycle / Zombie Pathing)

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Bit of a short week, but here's a quick video showing off day and night cycles in addition to adding zombie pathing back in!



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Construction 011 (Base Loading on Endless Map)

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Adding a large feature like an endless map has it's drawbacks when developing such a game like Grave Complex. It means I have to handle a lot of extra 'what if' scenarios. Like what if the base goes off the loaded chunks? Will it load back correctly? Guess we'll find out!



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Exploration 005 (No more boundaries!)

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Added in an endless map. I'm still debating it's merits but I think it's a better than having transitions. I'm a little concerned about what it will do to the gameplay. I do hope it will be a viable feature.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Combat 010 (Swarm Update)

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Couple of quality updates: Zombies swarm better and animations are more fluid.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex: Combat 009 (One Big Problem)

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The second enemy type has been introduced to the game. He's not so hard, maybe I should beef him up... Anyway, the first test build will be up in very short order. Contact me and help shape the game's direction. Cheers!



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Exploration 004 (Random Battleaxe?)

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It's dangerous to go too far... but what if you randomly find a battleaxe? Anyway, looting is now easier.

 Weapons break well. Getting very close to starting an pre-alpha test. The first test is going to be limited to a small set of people. Please let me know if you would like to help shape the way the game is going and I'll get you in on the test. Thanks!



*Grave Complex is a mobile survival / tower defense game. Explore to find resources, build your base, set up defenses and await the amassed hordes*


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Grave Complex - Exploration 003 (Searching Tree Stumps)

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Mostly back-end work this week but I've added searchable objects to the game.

 This ultimately will mean being able to have storage chests in your base as well.



*Grave Complex is a mobile survival / tower defense game. Explore to find resources, build your base, set up defenses and await the amassed hordes*

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Grave Complex - Combat 008 (Stealth)

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Work In Progress: Demonstration of stealth and weapon degradation.

 *Grave Complex is a mobile survival / tower defense game. Explore to find resources, build your base, set up defenses and await the amassed hordes*




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Grave Complex - Tower Defense 004 (Updated Assets)

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I updated the tower placement scheme. Also added new lighting and updated assets (as per suggestions). 


*Grave Complex is a mobile survival / tower defense game. Explore to find resources, build your base, set up defenses and await the amassed hordes*


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Grave Complex - Misc 004

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Gather some resources and turn them into something useful.



*Grave Complex is a mobile survival / tower defense game. Explore to find resources, build your base, set up defenses and await the amassed hordes*


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Grave Complex - Misc 003 (Equipment UI)

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Demonstration of the equipment UI in Grave Complex.


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Grave Complex - Misc 002 (User Interface WIP)

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Still a work in progress but the UI is starting to come together. This should give a flavor of what I am going for.


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Grave Complex - Tower Defense 003

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What's that strange rock? Seems like something you'd want to collect... oh cripes. Tower defense mechanics are very nearly ready to play. Really hoping to have something working in the next couple weeks.


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Grave Complex - Exploration 002 (Area Exploration)

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Resources by your base no longer cutting it? Now we can move to new areas with randomly generated resources and loot (well loot soon)!


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Grave Complex - Misc 001 (Square Tiles)

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Changed to square tiles, seems far more natural now. I think this change is a keeper.


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Grave Complex - Tower Defense 002 (Spikes)

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Lots added this week. Minimap, spikes (first tower), wall update and what was sorely missing last week... doors!


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Grave Complex: Tower Defense 001 (WAVE to the zombies)

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Zombie waves incoming! Looks like the base might be in trouble... the lack of door might be a problem.


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Grave Complex - Combat 007 (Auto Target + Roll)

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Swapped the FOV indicators for a more mobile friendly auto-aim feature. Just aim in the roughly the right direction and it will do the rest.

 Additionally I added a roll action for more mobility.

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Grave Complex - Combat 006 (Stealth & Vert)

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Stealth mechanics and climbing are roughed in. This gives a good idea of what will be possible as I flush out some of the more complicated problems.


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Grave Complex - Combat 005 (Zombie Attack)

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Zombies are attacking! Check out the destructive swarm behavior.

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Grave Complex - Combat 003 (Swarm Mechanics)

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Swarm mechanics, path-finding and zombie combat are now working. I haven't given the zombie attacks any teeth yet as I imagine that could get annoying.

 Base building / build system are high on the priority list next!


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Grave Complex - Construction 001 (Wall Building)

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Construction and inventories are a go. Zombies try to find the easiest path to your base. You will be able to block the zombies from entering, however they will start to attack whatever is in their way.


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Grave Complex - Combat 002 (Weapon Testing)

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Got a couple weapons ready to play with. Just seeing what they can do.

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Grace Complex - Exploration 001 (Trees)

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Started working on some exploration features. Added trees and a some audio.


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Grave Complex - Combat 001 (Start of something new)

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Taking a small break from Forge On for a while. Started up something new!  I will still be working on Forge On but in a limited capacity; it has worn me out these last couple months.

Some time away will hopefully give me some perspective on where I want Forge On to go!

Check out the new project:

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Forge On - Ship Construction 027 (Forge System)

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The forge system is up and running. I've been taking a little time off, didn't quite reach the goal I had set for myself but still needed a break.

 Looking at getting the next iteration out for people to play with soon. I'm want to add a save system and tweak a few things before then but shouldn't be too long.


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