Grave Complex - Dev Log Feb 23rd (Collection / Damage UI)


Lots of tweaks in the background this week. One visual update was the collection and damage UI.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


Follow the progress on Twitter and Facebook

Grave Complex - Dev Log Feb15 (Wraiths)


Added another zombie: the wraith!



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


Follow the progress on Twitter and Facebook

Grave Complex - Dev Log - 02/09/19 (NPC Vehicle + Zombie Pathing)


New this week:

- Created the primary NPC's vehicle.
 - Improved Zombie Pathing (Especially the large zombies)
- Added directional lighting during the night

 I guess I should call the charging zombies something other than "Large Zombies"... Any suggestions?



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


Follow the progress on Twitter and Facebook

Grave Complex - Tower Defense 012 (Charging Zombies)


Added the large zombies back in.
 Fixed some pathing issues (though some remain)
Added difficulty level based on player level and days in game



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


Follow the progress on Twitter and Facebook

Grave Complex - Combat 012 (Armor & Crystals)


Added armor to the character system which required some mucking about with blender and the mesh swapping code I'm using. I've also created the first version of a key element in the game the crystals. More to come on those later.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


Follow the progress on Twitter and Facebook