Grave Complex - Dev Log - March 30th (New Zombie!)

No comments

Took me the week but here's a new zombie! If I was more proficient with modelling tools I might have been able to do this quicker but I think it turned out quite well.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


Follow the progress on Twitter and Facebook

No comments :

Post a Comment

Grave Complex - Dev Log - March 23rd (Item Updates)

No comments

Updated the riot shield zombie's animations and added some cool new item stat variations. The item variations will improve as your luck or crafting improve.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


Follow the progress on Twitter and Facebook

No comments :

Post a Comment

Grave Complex - Dev Log - March 16th (Cop Zombies / New Spikes)

No comments

Added a new zombie variant and changed up how spikes work. Currently working on improving the pathing behaviour and efficiency of the pathing system.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


Follow the progress on Twitter and Facebook

No comments :

Post a Comment

Grave Complex - Dev Log - March 9th (Procedural Buildings)

No comments

Started work on random building generation. The plan is to make these interesting areas that will provide unique loot and a different experience from chopping down trees.


Follow the progress on Twitter and Facebook

No comments :

Post a Comment

Grave Complex - Dev Log - March 1st (Rivers)

No comments

The biggest visual change I have to show this week is that addition of rivers. I've also added a very needed UI feature: stack splitting.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


Follow the progress on Twitter and Facebook

No comments :

Post a Comment