Toggle navigation
Cows Control
In Development
Contact
Blog
Forge On - Travel 003 (New Movement Scheme?)
Stives
12:39 PM
Beard Logic
,
Development
,
Forge On
,
Indie
,
laser
,
Space
,
Travel
No comments
I've been trying out a new movement scheme, I like it better than the other but I still have a handful of bugs to sort out. Check it out and let me know what you think.
Follow the progress on
Twitter
and
Facebook
Newer Post
Older Post
No comments :
Post a Comment
Subscribe to:
Post Comments ( Atom )
Search
Popular Posts
Grave Complex - Construction 005 (UI + Special Containers)
I don't tend to think about all the back-end work required to bring a game like this together... however putting these videos out has...
Grave Complex: Alpha Game-play
I brief look at the Grave Complex game-play in Alpha 1.0.0. *Grave Complex is a survival / tower defense game for mobile. Explo...
Grave Complex - Misc 009 (Progress Over Time)
Quick clip showing progress over the last couple months. Pretty cool how far it's progressed. *Grave Complex is a survival ...
Forge On: Mining Resources
Mining in Forge On Sorted out the ability to mine out resources. Added some particles, improved the mesh disintegration. Changed the ...
Forge On - ShipConstruction 016 (Core Details)
Thrusters are now built based on core placement! Each core will provide thrust based on where and how it's positioned. Follo...
Grave Complex - Misc_017(Optimization)
Average draw calls down 52%, overfill 2-3 times lower. It was a good week. What does this mean? Better performance on all around but ...
Forge On - Ship Construction 21 (New UI)
I've been thinking about a way to connect ship parts together to create a more cohesive ship and I think I have something. I won'...
Forge On - Gameplay 001 (Simple Demonstration)
I have all of the pieces in that I wanted for the pre-alpha tech demo I will be releasing. Here is a brief preview of the gameplay. The...
Grave Complex - Misc 005 (Day Cycle / Zombie Pathing)
Bit of a short week, but here's a quick video showing off day and night cycles in addition to adding zombie pathing back in! ...
Forge On - Combat 007 (AI Follow)
Second pass at the enemy ship AI. The AI is on the right. It's been a little tricky to get working because all of the movement is ph...
Blog Archives
►
2019
( 18 )
►
May
( 2 )
►
April
( 4 )
►
March
( 5 )
►
February
( 4 )
►
January
( 3 )
►
2018
( 51 )
►
December
( 5 )
►
November
( 4 )
►
October
( 4 )
►
September
( 4 )
►
August
( 5 )
►
July
( 4 )
►
June
( 5 )
►
May
( 4 )
►
April
( 4 )
►
March
( 5 )
►
February
( 4 )
►
January
( 3 )
▼
2017
( 44 )
►
December
( 4 )
►
November
( 4 )
►
October
( 4 )
►
September
( 5 )
►
August
( 4 )
►
July
( 4 )
▼
June
( 5 )
Forge On - Travel 003 (Smooth Controls)
Forge On - Mining (Freight Vessel)
Forge On - Combat 008 (First Fight)
Forge On - Travel 003 (New Movement Scheme?)
Forge On - Combat 007 (AI Follow)
►
May
( 4 )
►
April
( 5 )
►
March
( 4 )
►
February
( 1 )
►
2016
( 2 )
►
August
( 2 )
Subscribe
Posts
Atom
Posts
Comments
Atom
Comments
No comments :
Post a Comment