Forge On - Travel 003 (Smooth Controls)
Stives

I've finally have the ship movement at a place where I like it. The ship controls far smoother control is far smoother and I feel like the ship is responding the way I would expect it to!
To be honest I was really hoping to have a demo-able build by Monday but life got in the way.
Soon though... soooon.
1:10 PM
Beard Logic
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Development
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Forge On
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Indie
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Procedural
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Space
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Travel
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Unity
Forge On - Mining (Freight Vessel)
Stives
12:53 PM
Beard Logic
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Construction
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Development
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Forge On
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Mining
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Procedural
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Space
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Unity
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Voxels
Forge On - Combat 008 (First Fight)
Stives
1:28 PM
Beard Logic
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Combat
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Development
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Forge On
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Indie
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laser
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Procedural
,
Space
Forge On - Travel 003 (New Movement Scheme?)
Stives
12:39 PM
Beard Logic
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Development
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Forge On
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Indie
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laser
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Space
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Travel
Forge On - Combat 007 (AI Follow)
Stives

Second pass at the enemy ship AI. The AI is on the right. It's been a little tricky to get working because all of the movement is physically based, so enemy follows the same rules of the player.
Anyone have experience working on this sort of AI? I like where I have it but I would like to take it further. Any advice would be appreciated.
Currently I'm using a blackboard system with 3 experts, one for travel, one for avoidance and one for targeting at close distance. Happy to go into details if anyone is interested.
11:55 AM
Beard Logic
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Combat
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Development
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Forge On
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Indie
,
Space
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