Showing posts with label Forge On. Show all posts
Showing posts with label Forge On. Show all posts

Forge On - Ship Construction 027 (Forge System)


The forge system is up and running. I've been taking a little time off, didn't quite reach the goal I had set for myself but still needed a break.

 Looking at getting the next iteration out for people to play with soon. I'm want to add a save system and tweak a few things before then but shouldn't be too long.


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Forge On - Exploration 003 (Item Collection)



New inventory system, item collection and lighting!



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Forge On - Ship Construction 026 (New Ship Generation)


Procedural ship generation for the enemy ships! I'm considering adding a function to do this for the player as well; it would get people up and running pretty quickly.


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Forge On Combat 010 (New Enemy Ships)


Exploration followed by combat with new AI / Enemy ships. Enemy ships are procedurally generated, had to get that working again with the new build system. Might post a video about that in the near future here I like how they turned out. Thinking about adding a random function for the player too (at least for the next build).

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Forge On - Exploration 002 (More POI)


Starting to get a feel for what the primary exploration game-play might feel like! Check it out. Starting to shape up well. Still need to get some more diversity both in the placement and asteroids.

A big chunk of this week was spent making sure the placement/generation of objects doesn't adversely affect the frame-rate. So far so good!


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Forge On - POI 004 (Fully Procedural Asteroids)


I was hoping to get more "stuff" in the area generation this week but it turns out I needed to do build infrastructure to get that to work correctly.  Got that done though so hopefully next week.

 In the mean time:

 Check out the procedural generation of the asteroid meshes.  Shouldn't have to worry about exploring the same asteroid twice!


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Forge On - Exploration 001 (LOD System)


Demonstration of the Levels of Detail, smooth loading and the start of something... big.

 Starting to populate the areas around planets. Right now it's fairly linear but I hope to have something more interesting soon. The asteroids shown are procedurally generated without any framerate loss. Pretty happy with that. Hope to get more in there this coming week.


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Forge On - Travel 007 (Jump Drive Precision)


Showing off fast travel and the scale of the universe. That asteroid is over 8.5 million kilometers away in game. Pretty fast traveling if you ask me.

Looking at getting the Point of Interest system up and running next week. Once that's done the game will really start shaping up.


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Forge On - Travel 006 (Fast Travel)


Still working out the bugs, but here's a sneak peak at what fast travel should look like.


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Forge On - Ship Construction 025 (Group Selection and Lasers!)


Added some cool new features with this build. Group selection is a thing now, you can select a parent part and all of it's children will follow. I've also added weapons back in!

 Having a tough time figuring out what to do with all those connection lines. They need to be visible but probably not all at the same time. There are some that need to be seen through parts (so another part can be inserted between two parts) so that complicates things. Anyone have any ideas on this?


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Forge On - Ship Construction 024 (Integrated Build System)


Integrated the new build system into the game. Should be able to create some interesting ships with it. Took a few things out to get this integrated for the week but should be able to reintegrate those soon.


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Forge On Points Of Interest - 003 (Destroyed Parts)


Took a small break this week to work on another POI. Procedurally created/destroyed ship parts. These will hide various parts for the player to find. They will look different each time they are found too.

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Forge On - Ship Construction 23 (Advancing New Ideas)


Further improvements to the new construction system. Starting to look like a ship again. I've also been able to flush out a lot of the game mechanics this week that were causing me trouble. Which I hope means production on the actual game (not just tech) will commence!

 Should be more clear what the system will be capable of now. Thoughts?


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Forge On - Ship Construction (New Build Scheme)


I would like building ships to be far easier than they are currently so I'm testing out a new idea.



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Forge On - POI 002 (Asteroids In Game)


It's been an interesting week, was looking at various aspects of the game and ended up putting in some more work into the ship movement of all things. There is always room for improvement.

I've also added a full asteroid to the scene, gives some real perspective on to how it might be used. My plans at the moment are to add interesting things inside some of these asteroids. Materials / enemies, etc.

I've also fixed the triplanar shader I am using for the asteroids (both destructible and non). I suspect some of you will be able to see the difference immediately.


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Forge On - POI 001 (Asteroids)


Adding some points of interest for the players. What would a space game be without something to explore? This asteroid is almost entirely procedurally generated; once completed it will be entirely so.


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Forge On - Travel 005 (Camera First Approach)


This video demonstrates the new Camera First movement scheme being used in Forge On.

Thank you to all of those people who took the time to play the tech demo and give your feedback. I believe it will greatly enhance the gameplay. This change is certainly evidence of that.


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Forge On - Fun With Cylinders


Working on a procedural mesh. There are a couple things I would like to try to use these with, but I thought someone might find it interesting.

 Don't forget to check out the Pre-Alpha Tech Demo at:
http://www.indiedb.com/games/forge-on/downloads/pre-alpha-tech-demo1


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Forge On - Gameplay 001 (Simple Demonstration)


I have all of the pieces in that I wanted for the pre-alpha tech demo I will be releasing. Here is a brief preview of the gameplay. The demo should be available in a bit at IndieDB.

http://www.indiedb.com/games/forge-on


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Forge On - Combat 009 (Upgrading)


Lots new in this video! Better combat, part collection / discovery, better ship movement and more! Hope to have a playable demo (with minimal feature set) out next week.



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