Grave Complex - Dev Log - March 30th (New Zombie!)
Stives
8:09 PM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
No comments

Took me the week but here's a new zombie! If I was more proficient with modelling tools I might have been able to do this quicker but I think it turned out quite well.
*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*
Grave Complex - Dev Log - March 23rd (Item Updates)
Stives
1:15 PM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
No comments

Updated the riot shield zombie's animations and added some cool new item stat variations. The item variations will improve as your luck or crafting improve.
*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*
Grave Complex - Dev Log - March 16th (Cop Zombies / New Spikes)
Stives
11:17 AM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
No comments

Added a new zombie variant and changed up how spikes work. Currently working on improving the pathing behaviour and efficiency of the pathing system.
*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*
Grave Complex - Dev Log - March 9th (Procedural Buildings)
Stives
12:33 PM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
No comments

Started work on random building generation. The plan is to make these interesting areas that will provide unique loot and a different experience from chopping down trees.
Grave Complex - Dev Log - March 1st (Rivers)
Stives
11:51 AM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
No comments

The biggest visual change I have to show this week is that addition of rivers. I've also added a very needed UI feature: stack splitting.
*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*
Subscribe to:
Posts
(
Atom
)
No comments :
Post a Comment