Grave Complex - Dev Log - March 9th (Procedural Buildings)
Stives
12:33 PM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
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Started work on random building generation. The plan is to make these interesting areas that will provide unique loot and a different experience from chopping down trees.
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