Forge On - Exploration 003 (Item Collection)
Stives
4:58 PM
Beard Logic
,
Construction
,
Development
,
Forge On
,
Indie
,
laser
,
Mining
,
Procedural
,
Space
,
Travel
,
Unity
,
Unity3D
No comments

New inventory system, item collection and lighting!
Forge On - Ship Construction 026 (New Ship Generation)
Stives
1:54 PM
Beard Logic
,
Construction
,
Development
,
Forge On
,
Indie
,
Procedural
,
Space
,
Unity
,
Unity3D
No comments

Procedural ship generation for the enemy ships! I'm considering adding a function to do this for the player as well; it would get people up and running pretty quickly.
Forge On Combat 010 (New Enemy Ships)
Stives
3:08 PM
Beard Logic
,
Combat
,
Development
,
Forge On
,
Indie
,
laser
,
Procedural
,
Space
,
Unity
,
Unity3D
No comments

Exploration followed by combat with new AI / Enemy ships. Enemy ships are procedurally generated, had to get that working again with the new build system. Might post a video about that in the near future here I like how they turned out. Thinking about adding a random function for the player too (at least for the next build).
Forge On - Exploration 002 (More POI)
Stives
12:33 PM
Beard Logic
,
Development
,
Forge On
,
Indie
,
Procedural
,
Space
,
Travel
,
Unity
,
Unity3D
No comments

Starting to get a feel for what the primary exploration game-play might feel like! Check it out. Starting to shape up well. Still need to get some more diversity both in the placement and asteroids.
A big chunk of this week was spent making sure the placement/generation of objects doesn't adversely affect the frame-rate. So far so good!
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