Grave Complex - Dev Log - April 6th - (New Tower / New Armor)


At this stage I'm really adding in a bunch of new content. As such I've added several more assets this week!



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - March 30th (New Zombie!)


Took me the week but here's a new zombie! If I was more proficient with modelling tools I might have been able to do this quicker but I think it turned out quite well.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - March 23rd (Item Updates)


Updated the riot shield zombie's animations and added some cool new item stat variations. The item variations will improve as your luck or crafting improve.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - March 16th (Cop Zombies / New Spikes)


Added a new zombie variant and changed up how spikes work. Currently working on improving the pathing behaviour and efficiency of the pathing system.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - March 9th (Procedural Buildings)


Started work on random building generation. The plan is to make these interesting areas that will provide unique loot and a different experience from chopping down trees.


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