Grave Complex - Dev Log - 02/09/19 (NPC Vehicle + Zombie Pathing)
Stives
5:06 PM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
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New this week:
- Created the primary NPC's vehicle.
- Improved Zombie Pathing (Especially the large zombies)
- Added directional lighting during the night
I guess I should call the charging zombies something other than "Large Zombies"... Any suggestions?
- Created the primary NPC's vehicle.
- Improved Zombie Pathing (Especially the large zombies)
- Added directional lighting during the night
I guess I should call the charging zombies something other than "Large Zombies"... Any suggestions?
*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*
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