Forge On - Ship Construction 025 (Group Selection and Lasers!)
Stives
12:45 PM
Beard Logic
,
Combat
,
Construction
,
Development
,
Forge On
,
Indie
,
laser
,
Mining
,
Procedural
,
Space
,
Unity
,
Voxels
No comments

Added some cool new features with this build. Group selection is a thing now, you can select a parent part and all of it's children will follow. I've also added weapons back in!
Having a tough time figuring out what to do with all those connection lines. They need to be visible but probably not all at the same time. There are some that need to be seen through parts (so another part can be inserted between two parts) so that complicates things. Anyone have any ideas on this?
Forge On - Ship Construction 024 (Integrated Build System)
Stives
7:36 PM
Beard Logic
,
Construction
,
Development
,
Forge On
,
Indie
,
Procedural
,
Space
,
Unity
No comments

Integrated the new build system into the game. Should be able to create some interesting ships with it. Took a few things out to get this integrated for the week but should be able to reintegrate those soon.
Forge On Points Of Interest - 003 (Destroyed Parts)
Stives
9:06 AM
Beard Logic
,
Construction
,
Development
,
Forge On
,
Indie
,
Procedural
,
Space
,
Unity
No comments

Took a small break this week to work on another POI. Procedurally created/destroyed ship parts. These will hide various parts for the player to find. They will look different each time they are found too.
Forge On - Ship Construction 23 (Advancing New Ideas)
Stives
10:35 AM
Beard Logic
,
Construction
,
Development
,
Forge On
,
Indie
,
Procedural
,
Space
No comments

Further improvements to the new construction system. Starting to look like a ship again. I've also been able to flush out a lot of the game mechanics this week that were causing me trouble. Which I hope means production on the actual game (not just tech) will commence!
Should be more clear what the system will be capable of now. Thoughts?
Subscribe to:
Posts
(
Atom
)
No comments :
Post a Comment