Forge On - Gameplay 001 (Simple Demonstration)
Stives
3:57 PM
Beard Logic
,
Combat
,
Construction
,
Development
,
Forge On
,
Indie
,
Introduction
,
laser
,
Mining
,
Procedural
,
Space
,
Technical
,
Travel
,
Unity
,
Voxels
No comments

I have all of the pieces in that I wanted for the pre-alpha tech demo I will be releasing. Here is a brief preview of the gameplay. The demo should be available in a bit at IndieDB.
http://www.indiedb.com/games/forge-on
Forge On - Combat 009 (Upgrading)
Stives
11:21 AM
Beard Logic
,
Combat
,
Construction
,
Development
,
Forge On
,
Indie
,
laser
,
Procedural
,
Space
,
Travel
,
Unity
No comments

Lots new in this video! Better combat, part collection / discovery, better ship movement and more! Hope to have a playable demo (with minimal feature set) out next week.
Forge On - Ship Construction 21 (New UI)
Stives
11:53 AM
Beard Logic
,
Construction
,
Development
,
Forge On
,
Indie
,
Procedural
,
Space
No comments

I've been thinking about a way to connect ship parts together to create a more cohesive ship and I think I have something. I won't be releasing it as part of the initial demo because I want to get that out soon but I think it will drastically improve the looks of the ships.
Anyway, for this week I've got UI working the way I want. Haven't added components yet but that will come soon. I've added a lot of the background infrastructure required to be able to collect parts and resources. Not much left before a full game "cycle" can be completed.
Forge On - ShipConstruction 020 (Async Enemy Construction)
Stives
10:23 AM
Beard Logic
,
Construction
,
Development
,
Forge On
,
Indie
,
Procedural
,
Space
,
Unity
No comments

Enemy ship construction is working well. I might want to upgrade the connection capabilities in the future, and the engine placement needs a few tweaks but I'm very happy with it.
(1) I need to get the fight ready / Dropping items
(2) Need to set up an temporary inventory system
(3) Setup a cost system for building ships Once these are done I plan on releasing a very, very early version for people to try.
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