Forge On - Ship Construction (Multi-Connections)
Stives
10:35 AM
Beard Logic
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Construction
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Development
,
Forge On
,
Indie
,
Procedural
,
Space
,
Technical
,
Tricky
,
Unity
No comments

Connection areas are now able to support multiple connections. This important for making more complex ship designs but it also will allow the player to augment their ships components. I will be adding more part types as development progresses. Anything you would like to see? I have had a couple suggestions (1) Discs - Like a flattened sphere. (2) Hard-Edged Hex/Oct Prisms.
Still needs polish and there are number of glitches to fix, but the core mechanics of the game are really starting to come together.
I'm very interested in hear anyone's opinions/suggestions on the build mechanics, or really anything else you might like to see out of a this game. Thanks!
Complex Ship Connections
Creating more complex ship connections, I now have the infrastructure necessary to allow multiple parts to connect to a single connection area. This is the reason I decided to go back and redo the connection areas in the first place. I wasn't thrilled with limiting the player to a single connection per area.
There are additional bonuses to doing things this way as well. I will be able to introduce a more interesting build mechanic that involves placing parts on the nodes and getting bonuses based on how they are placed. I will go into detail on this in future posts and as progress in this area continues.
I've also added "Travel Mode" for ship parts so that when traveling the circuit areas will be hidden. I believe this makes the ships have a more finished appearance.
What do you think?
Mining In Forge On (And Infinite Travel)
Stives
10:45 AM
Beard Logic
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Development
,
Forge On
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Indie
,
Mining
,
Procedural
,
Space
,
Tricky
,
Unity
,
Voxels
No comments

The hard edges between rock and the resources were bugging me so I wrote something to handle a smooth transition. I like it way more now, what do you think? Additionally I managed to get something working for infinite space travel. I'm still not sure if I want to go for seamless travel or not in Forge On but at least now I know I can.
Forge On: Mining Resources
Stives
2:01 PM
Beard Logic
,
Development
,
Forge On
,
Indie
,
Mining
,
Procedural
,
Space
,
Tricky
,
Unity
,
Voxels
No comments
Mining in Forge On

Sorted out the ability to mine out resources. Added some particles, improved the mesh disintegration. Changed the materials / lighting. I'm starting to really like the way this looks, this physics needs a bit of work but otherwise I think the concept has been proven :D.
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