Grave Complex - Tower Defense 002 (Spikes)


Lots added this week. Minimap, spikes (first tower), wall update and what was sorely missing last week... doors!


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Grave Complex: Tower Defense 001 (WAVE to the zombies)


Zombie waves incoming! Looks like the base might be in trouble... the lack of door might be a problem.


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Grave Complex - Combat 007 (Auto Target + Roll)



Swapped the FOV indicators for a more mobile friendly auto-aim feature. Just aim in the roughly the right direction and it will do the rest.

 Additionally I added a roll action for more mobility.

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Grave Complex - Combat 006 (Stealth & Vert)


Stealth mechanics and climbing are roughed in. This gives a good idea of what will be possible as I flush out some of the more complicated problems.


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Grave Complex - Combat 005 (Zombie Attack)


Zombies are attacking! Check out the destructive swarm behavior.

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