Grave Complex - Combat 012 (Armor & Crystals)
Stives
10:22 PM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
No comments

Added armor to the character system which required some mucking about with blender and the mesh swapping code I'm using. I've also created the first version of a key element in the game the crystals. More to come on those later.
*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*
Grave Complex - Misc_017(Optimization)
Stives
10:02 AM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
No comments

Average draw calls down 52%, overfill 2-3 times lower. It was a good week.
What does this mean? Better performance on all around but it will be most noticeable on lower end devices.
*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*
Grave Complex - Alpha Update (Camera Controls / Readability)
Stives
10:14 AM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
No comments

Implemented a better camera rotation scheme, and an easier to read interface.
*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*
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