Grave Complex - Misc 003 (Equipment UI)
Stives
11:14 AM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
No comments

Demonstration of the equipment UI in Grave Complex.
Grave Complex - Misc 002 (User Interface WIP)
Stives
3:00 PM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
No comments

Still a work in progress but the UI is starting to come together. This should give a flavor of what I am going for.
Grave Complex - Tower Defense 003
Stives
9:49 AM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
No comments

What's that strange rock? Seems like something you'd want to collect... oh cripes. Tower defense mechanics are very nearly ready to play. Really hoping to have something working in the next couple weeks.
Grave Complex - Exploration 002 (Area Exploration)
Stives
3:17 PM
Base
,
Beard Logic
,
Building
,
Combat
,
Complex
,
Construction
,
Defence
,
Defense
,
Development
,
Exploration
,
Game
,
Grave
,
Indie
,
Mobile
,
Survival
,
Survive
,
Tower
,
Unity
,
Unity3D
,
Zombie
No comments

Resources by your base no longer cutting it? Now we can move to new areas with randomly generated resources and loot (well loot soon)!
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